Review: FAITH (2017)

By Adam Love

Let me just start this review by saying that talking about FAITH is hard…Because it’s so good. I’m gonna try my best though.

FAITH is a retro horror masterpiece, it really goes a long way to show that budgets don’t equate to greatness. I’ll start with the aesthetic because FAITH is seemingly simple in its looks, that’s a lie. FAITH is actually an extremely meticulously crafted visual experience.
When I loaded it up, the thought of playing such a dated looking game didn’t really fill me with joy. And there are two reasons to that;

Firstly, Triple A games have tricked my brain into thinking that graphical fidelity equates to a great game. But do you know what, sometimes the triple A gaming industry *Cough* EA*Cough* embodies the phrase ‘Polishing a turd’.
Secondly, I was stupid. I didn’t look at the screenshots and see what became super evident as I played.

FAITH utilises a stark and simple palette, often times there a less than five colours on the screen. With this choice I never once got distracted looking at pointless baubles dotting shelves, they didn’t matter to the story. The only things that stand out matter.

The game play is also a product of the apparent design ethic, the movement is slow but not prohibitive and whilst you can be easily outrun by most enemies you are never defenceless, you have your crucifix. Beating fast enemies, beating being a loose term here, is tense and scary and still entirely possible. You can never really defeat enemies in this game, you can simply banish them until they regain the power to return. The crucifix is your only tool, you will learn the plot of FAITH mostly from banishing spirits from various places in the game and being rewarded with snippets of information.

The plot is where this game shines, the story is one you have heard a thousand times, you’ve seen this movie over and over and I guarantee you have never seen it pulled off so eloquently as here. There must be an infinite supply of exorcism based films and I’m bored of every single one of them. I was however riveted to my chair learning the story of a young girl called Amy and the botched exorcism that led to the events of FAITH. To quote the Dev.

“On September 21, 1986, two priests arrived at the Martin Family home in rural Connecticut to investigate an apparent case of demonic possession. Only two people would leave the house alive.

Haunted by nightmares and searching for answers, a young priest travels down a dark highway to return to the cursed house a year later.”

As a final note, the sound design is a beautiful work of ambience and juxtaposition. Combined with the visuals it creates the overarching leitmotif of fear and regret that plagues you as you play. Believe it or not there is voice acting in the game, terrifying, and fitting voice acting.

I recommend this experience whole heartedly, Airdorf have made the most “Exorcist” experience since “The Exorcist”


Follow Airdorf on Twitter: @Airdorf


Or even consider this bundle for a short time to support the Devs poorly Pupper;

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