Publisher, Meridian4, and developer, Rubycone, today announced the Steam release of Hektor, a first-person, psychological horror game where nothing ever stays the same for long
Procedurally generated corridors that change in real-time transport players to a world that literally moves with each twist and turn. Paths just taken look foreign moments later, making players second guess themselves as they work to uncover terrifying mysteries and evade horrors only madness can conjure.
In Hektor, players assume the role of a test subject at HEKTOR, a defunct, covert research facility buried deep beneath northern Greenland. Forgotten in its dark corridors and armed with only a lighter and flashlight to guide their way, players must overcome a psychosis brought on by years of torture and confinement in order to escape.
“The reason good survival horror games are so scary, is because they make you feel like you’re there,” said Felix Nordanåker, CEO of Rubycone. “We wanted Hektor to push this ‘immersion’ further by making players not only feel like they’re there, but there as our main character–experiencing his psychosis first hand. This is why we developed JIGSAW, a system for generating levels in real time. The effect is disorienting and unsettling: both characteristic of a broken mind.”
“We are very excited to help Rubycone bring Hektor to Steam,” said Andy Sher, CEO of Meridian4. “Hektor is the type of horror game we feel the Steam community is looking for: one that provides legitimate scares and a unique gameplay experience. We’re looking forward to hearing what everyone thinks.”
Founded in late 2013, Rubycone is a newcomer to the independent video game development scene that doesn’t let its size get in the way of doing big things. This five-person, virtual company, comprised of members from around the world, leverages the diverse technical and creative talent of its staff to take the games medium to new and exciting places. To learn more about Rubycone, visit: rubycone.com.